Alongside architectural work, we explore human-scaled objects—furniture, vessels, and wearables—as a way to test ideas in form, proportion, and material. These pieces allow for immediacy: a direct line from concept to fabrication, where making becomes a tool for thinking.
Processes vary. Some objects are digitally modelled and 3D printed; others are cast in metal, CNC-milled, hand-routed, or shaped in clay. We shift between analog and digital methods, always looking to understand how materials behave at close range—how they carry weight, take finish, or invite touch.
Each study begins with sketching, followed by digital modelling, and often a rough prototype made from scrap. These exercises are iterative and open-ended. They sharpen our approach to detail, test tolerance and scale, and offer a tactile counterpoint to larger architectural work